the shade of the pines
Constantine Scutellà
New Editions Barbaro Catherine Di Pietro
www.nuoveedizionibarbaro.it
Broschija
Two or more players. A piece of wood ( to bat ) robust, round and about 70 cm .. Another wood ( broschiju ) about 15 cm long. It pointed at the ends. Small pit on the ground ( marreja)
draw for those who will indicate how the game: a corpuscular in mpizzu, sword, etc. u biccheri. The drawing shows how
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corpuscular A:
u broschiju marreja put in, in an oblique way, is touched by the bat that the spins in the air. At this point the ability of the player is able to bash it u boschiju with the bat, so scaraventalo as far as possible. The player who sends u broschiju farther. Distance is measured with the bat.
A mpizzu
u broschiju is stuck for a bit to the edge of marreja. You hit violently with the bat. Vince who send u broschiju farther.
U biccheri.
u broschiju It lies above the clenched fist of one hand and the contralateral holding the bat. You throw it up and you hit with the bat.
A sword
It makes u broschiju behind the bat, locked in his fist, he threw himself into the air u broschiju and strike with the bat.
Palorgiu (top)
Wrapped in Lazzati (string) is thrown to the ground palorgiu u (top of the timber) to corpuscular (tossed with a sharp blow to tiralazzu (by running off to less violently Lazzati ). A corpuscular corpuscular could be pulled to above (with the tip pointing upwards, and a corpuscular sutta with the tip pointing downwards. While u palorgiu turns it takes on the palm of the hand, passing deftly between the index and middle fingers and whether or not you appreciate the goodness of palorgiu: if he eats, it feels heavy, but if he does not eat , feels light and ndavi fin (light as a feather).
U palorgiu greatest of others, with a big toe, is defined Cardara.
palorgiu smaller U is defined pirogina.
The game is more characteristic of the circle.
Two or more players put a coin in the center of the circle or a stuppaijo (crown cork) that we need to get out by hitting it with the tip of palorgiu. The player who manages to take the money out of the circle, has the right to give the agreed Picun (strokes with the tip of your palorgiu to the opponent) with the aim of breaking it.
Another variant of the game is to put u palorgiu of players at the center of the circle. In this variant, the game was more fun because you could hit the opponent hitting palorgiu with the shot.
The wickedness of the children was always to have two palorgi available to the fin (ie, calibrated) to shoot, what to give the picks with the Cardara.
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singa
indefinite number of players. It is a track on the ground Singh (two perpendicular lines of length 80 cm)
All are in possession of a coin, or a variant of the poorest stuppaiji (stoppers). From a Distance, everyone pulls, trying to get closer and closer to the point of attack singa. The way how to launch the first time is determined by the player who was chosen at random, then subsequently who was the first. These were defined according to the player's position and the way that the coin was thrown or stuppaiju.
Depending on the position: A
ncùcchjiu (feet together)
hip (with one leg bent forward)
Gàngila (standing, one leg bent so that one foot resting on the knee of 'ee currency other leg (ou stuppaijo) is launched through the space created between the two legs)
Ngja (legs apart, with folded side).
According to the coin toss. A
firriu (or stuppajio money was taken from the index and thumb and it was spinning to center. O cilu (money was to be rolled)
? Another term that comes to mind
The ranking is determined according to the distance of its currency or by stuppaiju singa.
Who is closer takes all the coins, scrusci (TRAR bangs his hands, causing the typical noise) and throw them on the ground. Each coin or stuppaiju showing (ESTI) are the brim of his property. The rest (not esti) is left in the second repeating the same oprazione.
When there is only one coin is firrijata (with spin) in the air.
The same rules applied when it was used instead of the singa the wall of a house facing the street.
Battimùru
Two or more players, in turn, make a coin fly on the wall of their property. The player who sends the money near the opponent, takes possession of it. The distance between a coin and the other must fall to an extent previously agreed upon by all players. Busca calls (about 18-20 cm. Of any material found on the field)
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Manna
Two teams form them different (from 2 to 5) elements each.
draw for those who ncozza sutta. The team raffled
ncozza sutta (you have to row in the form of a train, back and lowered his head wedged between the legs of the companion that precedes it). The leader puts his hands and his head on the mother, who is sitting neutral element and regulates the game, when there is no leaning against the wall. The other team jumps back to the unfortunate and it must remain above, in equilibrium, without touching down to earth for a time previously established.
If one of the players are tired with the weight supported, it can mean manna, and the whole team is forced to go down and before the appointed time. The game resumed, then, with the sex mode. If the team is riding commit violations, the situation is reversed: it will be the latter to 'ncozzare other to assemble.
to get on a
indefinite number of participants in the game.
is giving away the player on whose shoulders will skip all the other components.
The draw will have a position that sees him with his back bent forward, head bowed and hands resting on his knees, so that they support the weight of the players who take turns to jump on his back. Any player who jumps
mentions the numbers by repeating the following rhyme:
a mount
the two ox three
the Princess
the four scavenger
five porter
six pil ... .... sunnu the seven mei
the tab (at this point jumper from a kick in the ass while jumping)
eight biscuit
nine passes with clubs and horse leaves its boundary
ten steps of the horse clubs and resumed his belt.
The player who is wrong minds sutta (you have with your back bent), replacing the previous one.
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Vìziju
This is the game of the talus (the bone of the tarsus of the ox-like a die with more sides). It launches a
viziju and depending on the face shows that there are several possibilities: among others there is what allows the game to determine who takes many shots, when you leave the crazy, with a knotted handkerchief must receive the loser.
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Mmuccia
Corresponds to hide.
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Cchiàppa
The game involves several elements.
The draw needs to catch the other participants trying to reach out and take (cchjappari) someone.
One who is reached and got in turn chase the others.
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Castéja
Two or more players build castles made of a walnut base with three walnuts or chestnuts topped with two others. The spacing is determined by Castéja Baju (chestnut or walnut biggest used for launch. We draw to determine who runs the game (indicating the distance and the way of the shot.
The methods are similar to that of singa.
The current player, took aim, shouting ssillarò if it remains, launched the Baju trying to hit and throw most of Castéja.
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U Campanaru
Game for both sexes, which is to draw on the floor (down the street at the time) a series of panels with gypsum (pieces of brick or coal) to form of bell tower on which they had to jump with one foot in cells with single and two doubles in the boxes without touching the lines and taking the piece of stone or brick previously launched on the numbered going forward and back numbers from smaller ones high.
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Cili-cult
a slope is created with various materials. It would slip (cilari, where cult-cult) nuts one by one. Who could have touched her hazelnut with others, came into possession of the latter.
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Gronkowski and ponchos, quantu launches.
you have to guess how many nuts or chestnuts in his hand he held an opponent. If you guessed the number was if they came into possession.
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gilormu Patri.
She pulls a lot in a group of participants, the draw is patri gilormu. The game takes place in a square.
Patri gilormu has his home that is a rectangle drawn on the ground in varying degrees. Exit bounded by the lines, his home, saying the sentence Nesci patri gilormu and with one foot on the ground and the other bent to keep that position. In her hand a knotted handkerchief chases the other participants to hit them.
If the second foot rests on the ground the others are starting to hit him until he took refuge in his house.
If it hits one of the participants automatically becomes both his son and return home.
When leaving both patri gilormu must always pronounce the sentence Nesci patri gilormu fighiju cu know the name of the prisoner and always with one foot resting on the ground. The game ends when all participants have become children of country gilormu.
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qesto departed to catch the others just by touching them. Each prisoner was brought into the house and guarded by some members of the team, while the rest proceeded to the capture of others. We watched the prisoners because other independent glia could release them only by touching them.
It ended when all were captured.
So you start another game with another team.
Chiappa and mmuccia
U schiaffettu
U cucuzzaru
I quatretti
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